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Wiki› VortexXtra› Talismans

Talismans

Talismans

Passive charms that grant a wide range of small bonuses. Every regular Talisman has an Ender Talisman counterpart that works the exact same way, except it also functions from inside your Ender Chest, not just your inventory.

Last updated August 2026. Part of the VortexXtra Item Catalog.


How Talismans Work

  • Most Talismans work passively just by being in your inventory (or, for the Ender version, your Ender Chest too).
  • A handful are consumed on use rather than passive, they trigger once and disappear.
  • Carrying multiple copies of the same Talisman does not stack the effect, one is all you need.
  • See the FAQ for more on how Ender Talismans differ from regular ones.

The Full List

TalismanEffect
Talisman of the AnvilPrevents a tool from breaking. Consumed on use.
Talisman of the Miner20% chance to double ores when mining.
Talisman of the Farmer20% chance to double crop harvests.
Talisman of the Hunter20% chance to double mob drops.
Talisman of the Lava WalkerGrants Fire Resistance for 5 minutes on lava contact. Consumed on use.
Talisman of the Water BreatherGrants Water Breathing for 5 minutes when you start drowning. Consumed on use.
Talisman of the Angel75% chance to completely negate fall damage.
Talisman of the FirefighterGrants Fire Resistance for 5 minutes when you catch fire. Consumed on use.
Talisman of the Magician80% chance for a bonus enchantment.
Talisman of the Traveller60% chance for a speed buff while sprinting.
Talisman of the WarriorGrants Strength III for 10 seconds when hit. Consumed on use.
Talisman of the Knight30% chance for Regeneration for 5 seconds when hit. Consumed on use.
Talisman of the WizardUnlocks Fortune IV and V on tools, but risks reducing other enchants. Doesn't work on Satanic tools.
Talisman of the Whirlwind60% chance to deflect incoming projectiles. Tridents pierce straight through it.
Talisman of the Wise20% chance to double the XP you gain.
Talisman of the Caveman50% chance for Haste II while mining, works on every ore including bedrock.

How They're Made

Every regular Talisman is crafted the same basic way at the Crafting Altar: 4 corners of Magical Lump Tier 3, with a Common Talisman at the center, surrounded by whatever ingredients match its theme (an Anvil for the Talisman of the Anvil, a Diamond Hoe for the Farmer, a Lava Bucket for the Lava Walker, and so on). Most sit around level 20-27 to unlock, with the Wizard and Whirlwind pushing into the high 20s/30.

A few Talismans are actually crafted from other Talismans rather than from scratch:

  • Talisman of the Traveller upgrades from the Talisman of the Angel.
  • Talisman of the Knight upgrades from the Talisman of the Warrior.
  • Talisman of the Wizard upgrades from the Talisman of the Magician.
  • Talisman of the Whirlwind upgrades from the Talisman of the Traveller.
  • Talisman of the Wise upgrades from the Talisman of the Magician.
  • Talisman of the Caveman upgrades from the Talisman of the Miner.

Ender Talismans all follow one simple pattern: 4 corners of Ender Lump Tier 3 surrounding the matching regular Talisman at the center. Nothing else needed. These unlock around level 30-35.


A Few Notes

  • Talismans that are "consumed on use" are worth carrying extras of, since each one only fires once.
  • The passive ones (Miner, Farmer, Hunter, Angel, Wise, Traveller, Magician, Whirlwind, Caveman) just need to be present, no need to hold or equip anything special.
  • The Ender versions are identical in every way except where they can be carried from, functionally there's no downside to preferring the Ender version if you have it.